

*That’s been the defining weakness of the faction since their inception, so that’s not really a surprise Competitive Rating High point cost for many units can make for smaller army footprint/board coverage.score, forcing Leadership checks outside of Morale can cause problems Destruction of SYNAPSE units can lead to loss of special abilities*.Extremely durable, including high toughness units and faction defensive abilities.Strong melee attacks, almost any non-horde model is a threat.Strong ranged attacks, many with very high damage.


This, right now, is the best time to be competitively playing Tyranids that we’ve seen in decades. With the much-improved 9th edition codex now widely available, Tyranids are enjoying a major resurgence and have become a dominant force toward the top of the various tier charts you’ve no doubt seen across many sites/channels.

We clung to our exceptions, our Hive Guard, our Hive Tyrants, but it was a competitively uninteresting time. Certainly there were a few bright spots along the way, but those were few and far between the decades of lackluster rules that left players with little to work with. Competitively, Tyranids have had a history of suffering, let’s just get that out of the way.
